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DanceXR 2026.11 Release Notes

DanceXR 2026.11 turns Native from a viewer into a place where you can pose, paint, and film characters. Grab a limb and pose any actor over any motion, draw on a character’s body, spray water at it, or step into the scene as a player avatar. Native and the Unity apps now load FBX and VRM models, and a new Creator edition adds offline video recording up to 4K. Actors get a right-click quick menu, models swap with a particle transition, and the path-traced and raster renderers both look cleaner.

What is New

Pose tool

  • Drag a hand, foot, or the body of any actor, over any motion, to pose it. The actor detaches from its dance at the pose it is in, and the others keep playing.
  • A balance solver keeps the character standing: weight shifts between the feet, a lifted foot stays in the air, and legs bend or the body sits when you pull it down.
  • Resume blends the actor back into its motion at the current time. Revert undoes your edits.
  • Works in VR with the controllers. The pose tool is free in every edition.

Body paint and spray (Pro)

  • Body paint draws directly on a character’s skin and clothing. Choose Point, Stroke, Line, or Polygon drawing, erase, fill, and use a stamp image as the brush.
  • Brush size, stamp rotation, and draw mode are adjusted with the mouse wheel or VR stick. Painted color can optionally be saved with the model.
  • The Spray tool shoots water at a character. Bind two controls to launch speed, spread, or quantity, and set up Shower or Fountain spawn presets that you can save.
  • Water now washes paint off and carries its color down the body, leaving stains on clean skin and tinting the droplets. How fast paint washes off is adjustable.
  • A global tool menu switches between Select, Paint, Spray, and Pose, and each tool owns the wheel and the middle click while it is active.

Player avatar (Pro)

  • Stand in the scene as a player avatar: a male upper-body dummy by default, or any model you pick, including one inside a zip pack.
  • Choose standing or seated, with a chair to sit on. Lean, weight shift, arm and leg positions are adjustable, and the avatar can walk.
  • A third-person over-the-shoulder view on desktop, with eye contact, height snapping, and a camera fade that lets you see through the body when the camera is near the head.
  • Hair, clothing, softbody, and PMX physics now react to the avatar’s body, and to your VR hands and fingers. System > Physics has Collide with Player and Collide with Other Actors switches.
  • Use the Pose tool on the avatar’s arms to place its hands.

Stockings (Pro)

  • Add sheer stockings to any character. A knit is shaded over the skin and stretches as the body moves, so it thins over bent knees and thickens where the skin relaxes.
  • Control the height and angle of the hem, with a welt band and a soft or hard edge.
  • Works in both the path tracer and the raster renderer, with built-in presets and your own.

FBX and VRM models

  • FBX and VRM characters load in Native in every edition. Bones are mapped automatically, hair and outfit parts get physics, and textures are found even when the exporter’s paths are wrong.
  • VRM models show their license terms in the actor menu so you know how a model may be used.
  • Models that ship as a zip with several variants now show a preview before you choose, and each model in a pack is tracked as its own recent and favorite entry.

Quick menu and actor control

  • Right-click a character for a quick menu: assign a motion, choose a variant or alternative textures, show or hide dressing groups, frame the character in the camera, face the camera, reset position or physics, or unload. Right-click empty space for tool, playback, and camera shortcuts.
  • Alternative texture sets from a model pack can be switched from the menu or the quick menu, and are saved with the model.
  • Replacing an actor now swaps the selected actor and keeps its slot.
  • Characters can breathe, and eyelid expression morphs such as blinks and winks work on XPS models. Eye contact and the idle pose have been refined.
  • Characters now dissolve into flakes when they are replaced or removed, and form out of flakes when they arrive. The rest of the cast slides to its new place instead of jumping. A spinner on the floor shows where the next character will appear.

Cloth and hair

  • Cloth holds up better: contacts are resolved inside the solver, garments can use long-range attachments to stop stretching, and self-collision can be turned on. Skirts can be built as strings, and the ties between strands are adjustable.
  • Lateral links now detect where a skirt has slits and can be tuned to hold shape or move freely.
  • Hair chains hang from the correct pivot, and ponytails on long, uneven bones sit properly instead of tipping over.
  • Friction between a body and hair or cloth no longer pushes strands into the body.

Offline video recording (Creator)

  • Record Scene (in the Scene menu) renders a clip at 720p up to 4K, or portrait 1080 x 1920, at 24, 30, or 60 fps, independent of how fast your PC draws it, and writes an MP4 with your music mixed in.
  • Record the whole dance or a set length, from your current view, a fixed pose, or an orbit around the first actor. Recordings leave out on-screen handles and cursors.
  • Record Scene is part of the Creator edition.

Lighting and rendering

  • Raster mode gains probe-volume global illumination and improved ray-traced GI, with less ghosting.
  • The path tracer now respects Double sided on materials, and its shadows are culled more efficiently.
  • New sky presets (Morning, Noon, Sunset, Night) and separate sky and sun lighting controls.
  • Subsurface scattering, skin tone, and several raster outline and lighting artifacts are fixed.
  • Fog no longer glows from ambient light, and it renders correctly on skin and in the mirror.
  • The room menu is reorganized.
  • The first-launch graphics check has been reworked.

Quality-of-Life Improvements

  • Menus use Title Case throughout and have been reviewed and tidied.
  • The UI is larger, with more spacing, and text entry has an on-screen keypad.
  • A loading entry in the message list shows what Native is preparing.
  • Touch input works on touch screens.
  • Playback speed no longer jumps after a frame-rate dip.
  • VR improvements to the menu and avatar motion.

Licensing

  • A DanceXR Native license is now good for one release. When a new version is released, one-time purchases carry forward automatically after a silent check; Patreon and monthly pledges cover the release they were made for.
  • One licence activation can now cover several editions, and Native picks the highest tier you own.

DanceXR HD, LW, and RT

  • FBX characters now load through the same reader as Native, replacing the older loader. Textures, materials, and morphs are handled more consistently, including Daz and Unreal exports.
  • VRM characters can be dropped in or loaded from a zip, and show their license in the actor menu.
  • FBX and VRM models get automatic bone mapping, so they can dance without manual setup.
  • Hair, skirt, and accessory chains are detected on more models, including ones where strands are numbered without spaces and ones named by what hangs from them.
  • Hair chains hang from the correct pivot and turn with their own segments, so ponytails on long bones no longer tip or lag a segment behind.
  • Friction against the body no longer drives strands into it.
  • Fixed box shapes converting to tablets incorrectly in the physics editor.

In This Update at a Glance

  • A pose tool that works on any actor over any motion
  • Body paint, a spray tool, and water that washes paint away
  • A player avatar with seated and third-person views
  • Sheer stockings that stretch with the body
  • FBX and VRM models in Native and Unity
  • An actor quick menu and alternative texture sets
  • Particle transitions when characters come and go
  • Creator edition video recording up to 4K
  • Probe-volume GI, sky presets, and rendering fixes
  • Licences that cover one release at a time

DanceXR 2026.11 lets you do more than watch a performance: you can pose it, paint it, step into it, and record it.