Eng 繁中 日本語 한국어 简中

Feet Adjustment

Ensures feet dynamically adapt to ground level with realistic placement and movement.

Ground Offset adjusts the vertical reference. The Feet On Floor panel controls Strength (pull to ground), Sole Height (toe-to-ground distance), Body Lift (COM correction), Contact Bend Toe (toe flexion), Contact Rotation (rotational inertia), Jump Detection (airborne suppression), and Jump Height threshold.

The Virtual Shoes panel visualizes foot contact with Inner, Outer, Front, Back offsets, Shoe Distance, Heel Top height, Mode (Wireframe, Opaque, Chrome, Solid Glass, Thin Glass), Smoothness, and Color.

The Heels panel simulates high heel poses with High Heel height, Limit Angle, High Heel Toe Bend, and High Heel Blend for animation mixing.

Reduce Sliding applies friction with Dist Threshold and Damping controls. Foot Angle adds manual Rotate X, Y, and Z offsets.