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Detach Object

Detaches selected bones from the character model and applies independent physics simulation, allowing accessories or held objects to fall off dynamically.

Bone Selection

Use Select Bones to pick which bones become detached physics objects. Only non-kinematic bones can be selected.

Physics

Gravity toggles gravitational force on the detached bones. Mass controls the rigidbody weight — heavier objects fall faster and push harder. Damp adds air resistance to slow movement over time.

Collider

Selects the collision shape: None, Sphere, or Capsule. Collider Radius sets the sphere/capsule width. Collider Length extends the capsule along the bone axis.