System Presets
System Presets save scene-wide and environment settings — graphics quality, lighting, sky, ground — into a single named preset that you can reapply later or share with others.
Added in 2024.1. Presets are saved as individual JSON files in the content library.
What a system preset contains
A typical system preset captures:
- Graphics settings — render quality, post effects.
- Lighting — directional and ambient light setup, light balls.
- Sky & cloud and Sky color.
- Ground — material, shadow-only mode, etc.
What is not in a system preset:
- Per-actor settings — those live in actor presets.
- Loaded actors, motions, music, or stage assets — that lives in a saved scene.
Saving and loading
- Configure your scene the way you want.
- Open the relevant scene / system menu.
- Save preset — give it a name. The preset is written as a JSON file under
presets/(or the system-presets subfolder) in the content library. - Load preset — pick a saved preset by name to apply it.
Because each preset is a separate file, you can copy it between machines or share it with other users.
System presets vs other preset types
| Preset | Scope | Typical contents | Page |
|---|---|---|---|
| System preset | Scene-wide | Graphics, lighting, sky, ground | (this page) |
| Actor preset | Per actor | Materials, physics, dressing | Actor Presets |
| Saved scene | Everything | Scene-wide + actors + motion + assignments | Save Scene |
| Scene bundle | Everything + assets | Saved scene + the model / motion / music files it depends on | Scene Bundle |