Attach To Actor
Attach To Actor
The “Attach To Actor” feature allows you to attach one actor model to any bone of another actor model, providing flexibility for customization and animation.
Key Features
-
Bone Attachment
Attach an actor model to any bone of another actor. This includes basic scaling, rotation, and offset settings for adjustments. -
Motion Compatibility
The attached model can still be assigned motion, making it compatible with the animation system. -
Improved Flexibility
Compared to the previous accessory system, this feature offers more flexibility and works seamlessly with animations. -
Attachment from Selected Bone
You can now attach from a selected bone of the attachment model. -
Non-Standard Bone Support
Issues with motions that animate non-standard bones have been fixed.
How to Use
- Load two or more actor models.
- Navigate to the “Attach To Actor” settings.
- Choose an actor and a bone to attach to.
- Use the scale, rotation, and position settings to fine-tune the attachment.
- Ensure the order of actors is correct:
- Choose the actors in front of you to attach.
- Adjust the actor order using the “Move Up” or “Move Down” options in the actor tools menu.
Notes
- The order of actors matters for correct positioning.
- This feature is ideal for creating complex animations and interactions between multiple actors.
Explore the “Attach To Actor” feature to unlock new possibilities in your DanceXR projects!