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Generate Normal Map

DanceXR can synthesize a normal map for a material that does not ship one, using the base map or the specular map as the source. This adds surface relief without requiring you to author or supply a separate normal map.


When to use this

  • A model’s base texture has visible detail (fabric weave, scales, embroidery) but no separate normal map.
  • A model’s specular / mask map encodes detail you want as bump rather than as gloss.
  • You want a quick, procedural detail layer on a flat material.

How to enable it

  1. Open the material settings for the relevant category — typically Skin, Hair, Opaque, or Custom.
  2. Enable Generate Normal Map.
  3. Choose the source: base map or specular map.
  4. Adjust the strength.

The generated normal map is computed once and used at render time. There is no real-time per-frame cost beyond a normal-mapped material.


Combining with other texture enhancements

Generate Normal Map sits in the same texture-enhancement family as:

You can combine them — for example, a generated normal from the base map + a hexagon detail bump on top.